Facilities

Facilities
Facilities are structures which may be built upon reaching the rank of Lieutenant Colonel. Facilities may only be built in countries which you currently have 100% control, and there is not an enemy force which would otherwise gain control over your force at the next hour. Ground and air defenses will provide a significant boost to any forces being assaulted in a country, if their team has 100% control of the country, making them a first priority before initiating any attacks. Ground defenses are the only way to maintain control of a country without a force present. Defenses are very strong in the early to mid game, however with increasing networth they become very easy to destroy, often resulting in only 1 ground defense being placed to hold countries in the late round. Naval units may bombard facilities without risk of being damaged, whereas ground-based operations may be damaged by ground defenses and airstrikes may be damaged by air defenses.

Factories and mines will generate static income, with factories paying for themselves in 7 days and mines in approximately 10 days. Oil rigs will generate a high amount of income, but will be variable between each day. Only countries which have 100% control will gain income at new day (00:00) from all sources making it a common tactic to try to remove control from high income countries (such as Saudi Arabia) in the hours before new day.

Factories, mines and oil rigs will naturally spawn in countries when not under assault (neural or 100% in control). The spawn rate depends on the country, with "industrious" countries spawning factories at a higher rate (i.e, Hong Kong or Luxembourg). Natural spawns are the only way to increase the number of oil rigs.