Points are gained by unlocking awards and by winning rounds. They are permanent and reset at the start of each round, so that players may change their play style in new rounds.
Each award unlocked gives 10 points, and a win gives 20 points. A loss gives ?? points. New players start the game with 10 points.
Spending Points[]
Skills[]
Points can be spent to improve many character aspects. Here is a list of what you can spend them on:
Skill | Affect per point | Notes |
---|---|---|
Income | Increases hourly income by 1% | This is applied after other income boosts set by president |
Ranking | Increases experience gains by 1% | This works on all forms of gaining experience |
Queue | Increases the number of stat trains available to be queued by one | This automatically starts at 4 |
Travel Time | Reduces the the time it takes to travel by 1% | |
Attack | ||
Infantry | Increases the damage done by your infantry units by 1% | |
Land | Increases the damage done by your land units by 1% | |
Air | Increases the damage done by your air units by 1% | |
Naval | Increases the damage done by your naval units by 1% | |
Defense | ||
Infantry | Reduces the damage taken by your infantry units by 1% | |
Land | Reduces the damage taken by your land units by 1% | |
Air | Reduces the damage taken by your air units by 1% | |
Naval | Reduces the damage taken by your naval units by 1% |
Unit Unlocks[]
Certain Units can only be unlocked by spending 10 points. Here is a list of these units:
Allies
Infantry
- Anti-Air
- Sniper
Land
- FV 510 Warrior
- M142 HIMARS
Air
- Predator
- B-2 Stealth Bomber
Naval
- Nuclear Submarine
- Super Carrier
Axis
Infantry
- Rebel
- Sniper
Land
- Black Eagle
- A-100 MLR
Air
- BZK005
- Chengdu J-20
Naval
- Nuclear Submarine
- Super Carrier
Upgrade Costs[]
Each subsequent upgrade increases in cost by 1. To upgrade Income to level 1, it costs 1 point. To upgrade it to level 2, it costs 2 points, and so on. The following table lists the total points cost to upgrade to each specific level.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cumulative Cost | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 | 91 | 105 | 120 | 136 | 153 | 171 | 190 | 210 | 231 | 253 | 276 | 300 | 325 |
Cost for Queue | 0 | 0 | 0 | 0 | 5 | 11 | 18 | 26 | 35 | 45 | 56 | 68 | 81 | 95 | 110 | 126 | 143 | 161 | 180 | 200 | 221 | 243 | 266 | 290 | 315 |
Good places to train to in order to make sure there are no left over points not being used are: 4, 5, 9, 10, 14, 15, 19, 20, 24, and 25. These all are in increments of 5 and are easy to balance your points with.
Notes
- At level 5, each upgrade is valued at 3 points per upgrade
- At level 9, each upgrade is valued at 5 points per upgrade
- At level 15, each upgrade is valued at 8 points per upgrade
- At level 19, each upgrade is valued at 10 points per upgrade
- At level 25, each upgrade is valued at 13 points per upgrade
Therefore, you get better value per points at lower levels, but higher level give the edge in combat.