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Points are gained by unlocking awards and by winning rounds. They are permanent and reset at the start of each round, so that players may change their play style in new rounds.

Each award unlocked gives 10 points, and a win gives 20 points. A loss gives ?? points. New players start the game with 10 points.

Spending Points[]

Skills[]

Points can be spent to improve many character aspects. Here is a list of what you can spend them on:

Skill Affect per point Notes
Income Increases hourly income by 1% This is applied after other income boosts set by president
Ranking Increases experience gains by 1% This works on all forms of gaining experience
Queue Increases the number of stat trains available to be queued by one This automatically starts at 4
Travel Time Reduces the the time it takes to travel by 1%
Attack
Infantry Increases the damage done by your infantry units by 1%
Land Increases the damage done by your land units by 1%
Air Increases the damage done by your air units by 1%
Naval Increases the damage done by your naval units by 1%
Defense
Infantry Reduces the damage taken by your infantry units by 1%
Land Reduces the damage taken by your land units by 1%
Air Reduces the damage taken by your air units by 1%
Naval Reduces the damage taken by your naval units by 1%

Unit Unlocks[]

Certain Units can only be unlocked by spending 10 points. Here is a list of these units:

Allies

Infantry

  • Anti-Air
  • Sniper

Land

  • FV 510 Warrior
  • M142 HIMARS

Air

  • Predator
  • B-2 Stealth Bomber

Naval

  • Nuclear Submarine
  • Super Carrier

Axis

Infantry

  • Rebel
  • Sniper

Land

  • Black Eagle
  • A-100 MLR

Air

  • BZK005
  • Chengdu J-20

Naval

  • Nuclear Submarine
  • Super Carrier

Upgrade Costs[]

Each subsequent upgrade increases in cost by 1. To upgrade Income to level 1, it costs 1 point. To upgrade it to level 2, it costs 2 points, and so on. The following table lists the total points cost to upgrade to each specific level.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Cumulative Cost 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190 210 231 253 276 300 325
Cost for Queue 0 0 0 0 5 11 18 26 35 45 56 68 81 95 110 126 143 161 180 200 221 243 266 290 315

Good places to train to in order to make sure there are no left over points not being used are: 4, 5, 9, 10, 14, 15, 19, 20, 24, and 25.  These all are in increments of 5 and are easy to balance your points with.

Notes

  • At level 5, each upgrade is valued at 3 points per upgrade
  • At level 9, each upgrade is valued at 5 points per upgrade
  • At level 15, each upgrade is valued at 8 points per upgrade
  • At level 19, each upgrade is valued at 10 points per upgrade
  • At level 25, each upgrade is valued at 13 points per upgrade

Therefore, you get better value per points at lower levels, but higher level give the edge in combat.

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